![]() The cities and towns in the game felt soulless and empty, primarily the main city, Aëmoon. I was promised a coming-of-age story and instead received a clunky children’s story. Which would be fine if it felt like the narrative beats were worth exploring. While it functioned well, I wasn’t given anything except narrative for my efforts. Tchia ended up becoming a frustrating and boring mess of a game. There are collectibles all over the place called Braided Trinkets and, though I had over half of the total collected, I never managed to find out what they were used for. When you complete challenge games like shooting ranges or races you’re given trophies that you can trade in to play a claw machine. There are Maano factories around with objectives in them but completing them offers you absolutely nothing. You can find an exact location if you walk by a street post. Tchia has no idea where she is on the map, you’re able to push in the L stick to circle a general idea of where she is on the map. You can fast travel from dock to dock but only if you’re already at a dock. I’m reminded of older RPGs where you’d obtain costumes regularly throughout the game as a reward instead of DLC. Along with the rhythm portions, the accessories and costumes were very cool. Sailing around you can find clam pearls for trading and flashing light buoys that indicate cosmetic chests you can dive for, which unlock a lot of costumes and accessories. It’s not perfect but once I got the hang of it, it felt satisfying. Sailing the boat is okay, you adjust the speed by going to the sails and then sail it by taking the helm. Soul jumping seems to primarily serve as a means to allow the player to participate in races, by soul jumping into a deer, or travel, by soul jumping into a bird. She goes on to meet various town chiefs/elders and tries to impress them, but the focus is on cultural accuracy here, so there’s no soul jumping. The player doesn’t do it, it’s in a cut scene. When her father is kidnapped, she manages to soul jump into Pwi Dua’s machete and cut him, that’s it. And at every story turn, the necessity of Tchia’s soul jumping ability is absent. Tchia is a very meat and potatoes story about a girl fighting an overwhelming evil, and only she can do it because she has this soul jumping ability. And just like the game design elements that are so shallowly implemented into Tchia, the story as well didn’t seem very cohesive at all. They’re just there for the sake of being there. ![]() Nobody’s lives were being improved, I wasn’t doing any of these objectives to give me an advantage in any way. Instead, I made a bee-line to finish the main story because whatever I was doing outside of the main story didn’t seem to matter. ![]() You get a little chest with some cosmetic gear but the state of the islands remains the same. When you enter camp, you’re given an objective, to kill all the Maano and destroy their piles of fabric. The primary enemies of the game, the Maano, have camps all over the unnamed islands. You’ve merely checked it off on a small checklist next to your map. Ascend to the highest areas to shout like your father taught you, but to what end? You’re not given a better lay of the land, or territorial control. It’s also where Tchia shows you how inconsequential completing your side activities will become.Īrguably the worst part of Tchia is that nothing you do really matters. As the intro progresses you’re introduced to going to high places to shout, not unlike your bird’s eye view thing from the Assassin’s Creed games. The rhythm game parts, while not super rewarding, are definitely the best parts of Tchia. We take control of Tchia as her father is teaching her how to use her slingshot before they settle in at the campfire for a nice rhythm game. We see an adult bringing a child to an orphanage, getting them acquainted with some of the other children, and sitting them down to tell the story of Tchia. Tchia starts out with some interesting narrative beats. Its cartoonish appearance and non-violent approach to the beaten-into-the-ground open-world action-adventure genre seemed like a breath of fresh air. MonsterVine was provided with a PS5 code for review.īased on that pitch alone, I was interested in Tchia. Platform: PS4, PS5, PC (Epic Games Store) The unnamed islands have been invaded by the Maano, a strange creature made from cloth that appears to be taking people and holding them up in their cloth factories? All Tchia has is her trusty slingshot and an ability to soul jump into animals to fight this powerful evil. ![]() So Tchia sails around a set of islands inspired by New Caledonia, a French occupied set of islands in the south pacific. Tchia’s father, Joxu, has been kidnapped by Pwi Dua and brought to Meavora and it’s up to Tchia to save him. A set of beautiful islands is under the heel of the tyrannical dictator Meavora. There’s trouble down in the south pacific. ![]()
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